Ios canvas drawimage bug

Rating: 4.13 / Views: 617
2019-11-18 19:59

html5 canvas is not working on iOS Safari when using turbolinks. To repeat this bug you can go to my site on an iPad (or iPhone or iPod) and press ' ' link in the navbar (the first one in the navbar). On the middle of the page there is a canvas, but it isn't get loaded. If you refresh the page, everything will workI want to resize the image taken from the iOS camera on the client side with HTML5 Canvas but I keep running in this weird bug where the image has a wrong ratio if bigger than 1. 5mb It works on the ios canvas drawimage bug

HTML5 Canvas drawImage ratio bug iOS. I want to resize the image taken from the iOS camera on the client side with HTML5 Canvas but I keep running in this weird bug where the image has a wrong ratio if bigger than 1. 5mb

ios canvas drawimage

The method of the Canvas 2D API provides different ways to draw an image onto the canvas. Technically it shouldn't be very difficult to fix that bug either enable the 'playinline' support in the iPhone Safari (like on the iPad) or don't trigger the 'fullscreen playback' when the video itself wasn't added to the DOM (e. g. when the video has no parent, that's typically the case when showing the video indirectly via Canvas or WebGL).ios canvas drawimage bug I want to resize the image taken from the iOS camera on the client side with HTML5 Canvas but I keep running in this weird bug where the image has a wrong ratio if bigger than 1. 5mb It works on the desktop but not in the

Free Ios canvas drawimage bug

Putting Video on Canvas. On the desktop, you can display video on canvas by calling drawImage() using a video element as the image source. The frame currently under the playhead is rendered on the canvas. ios canvas drawimage bug HTML5 Canvas drawImage ratio bug iOS However, I am beyond the simple case of drawing an image, I am also rotating and scaling the context (for thumbnails with EXIF orientation data) before drawing the image. The code runs, but there is no image data in my thumbnails. I'm guessing this has to do with the canvas rotation and scaling. Subject: Re: [KineticJS Fix Issue Where Large Images Get Vertically Squashed In iOS6& iOS7 v was too big of a release, so I had to cut out a lot of things that I was planning on putting in (including a fix for this ticket). It looks like this is an iOS 6 bug. There is no reason for the aspect to get out of whack from your code. I have the same problem which was only introduced in iOS 6. It seems that their subsampling routine gives the wrong height. I submitted a bug report to Apple, and you should do the same. The more bug reports they get for this the better.